Comparison file

Games like There Is mORE

Looking for games like There Is mORE? Emberward fits players choosing between run-based indie tower-defense games.; Monster Train fits players who want defense-focused runs and changing builds.; Hades fits players who prioritize responsive action and run upgrades.. Compare the cards below for differences and trade-offs.

Catalog coverage note: Emberward is the closest reviewed match for tower defense, while Monster Train shares run-based defense decisions. Neither has the same mining-by-day, defend-by-night loop. Source basis: official store feature listing ↗.

Why players start here

Consider it if you want a run-based action game where exploration and resource collection feed into a later defense phase. The official store page describes spells, towers, traps, gear, and a day/night loop; GameAtlas has not independently tested balance or run length.

Choose a different emphasis

action games with a day/night structure · roguelites where collected resources shape defense · tower defense mixed with direct combat

May not suit: players who want uninterrupted exploration without scheduled defense phases · players who dislike run resets, upgrade choices, or defending a fixed base

Recommendation reasons

Similar because: Both combine tower-defense setup with run-based choices that change how later enemy waves are handled.

Different because: Emberward builds mazes and places towers before battles; There Is mORE adds mining, direct combat, and a day/night cycle.
Best for: Players choosing between run-based indie tower-defense games.
Trade-off: Choose Emberward for maze construction; choose There Is mORE for exploration that feeds a night defense.
Relationship type: Shared Experience

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Alternative on this axis: Both turn each run into a sequence of defense-oriented build choices and escalating encounters.

Different because: Monster Train uses card-driven units and floors; There Is mORE combines mining, direct action, spells, and base defense.
Best for: Players who want defense-focused runs and changing builds.
Trade-off: You trade exploration and real-time action for a more card-and-unit strategy loop.
Relationship type: Alternative By Axis

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Adjacent experience: Both use repeated action runs and upgrade choices to make each attempt play differently.

Different because: Hades centers fast melee combat and character story progression, not mining or base defense.
Best for: Players who prioritize responsive action and run upgrades.
Trade-off: You keep the action-roguelite structure but lose the day/night resource and defense phases.
Relationship type: Adjacent Experience

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Adjacent experience: Both ask players to shape a run through successive build choices and adapt to what appears next.

Different because: Slay the Spire is a turn-based deckbuilder with no mining or real-time base defense.
Best for: Players who want strategic runs with less reflex combat.
Trade-off: You trade action and defense timing for card drafting and route planning.
Relationship type: Adjacent Experience

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Adjacent experience: Both connect resource collection and risk management to surviving increasingly dangerous stages.

Different because: FTL is a ship-management strategy run; it has neither direct action combat nor tower placement.
Best for: Players who enjoy resource triage and escalating run pressure.
Trade-off: You get more deliberate management decisions but less real-time action and base-building.
Relationship type: Adjacent Experience

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Feature comparison

Scroll sideways to compare every field.

AxisThere Is mOREAlternativeTrade-off
documented genre and platformAction, Adventure on Windows, LinuxO.B.O.L: Action, Adventure, Strategy on Windows, LinuxThis comparison is based on verified catalog metadata; gameplay equivalence has not been independently tested.
documented genre and platformAction, Adventure on Windows, LinuxDraco and the Seven Scales: Action, Adventure on WindowsThis comparison is based on verified catalog metadata; gameplay equivalence has not been independently tested.

Quick answers

Questions about games like There Is mORE

What games are similar to There Is mORE?

The closest options in this catalog are Emberward (Shared Experience), Monster Train (Alternative By Axis), Hades (Adjacent Experience). Each card explains whether it shares the experience, offers an alternative on one decision axis, or is only adjacent.

Why are these games similar to There Is mORE?

Emberward: Both combine tower-defense setup with run-based choices that change how later enemy waves are handled. Monster Train: Both turn each run into a sequence of defense-oriented build choices and escalating encounters. Hades: Both use repeated action runs and upgrade choices to make each attempt play differently.

What changes when choosing an alternative to There Is mORE?

Emberward: Emberward builds mazes and places towers before battles; There Is mORE adds mining, direct combat, and a day/night cycle.. Monster Train: Monster Train uses card-driven units and floors; There Is mORE combines mining, direct action, spells, and base defense.. Hades: Hades centers fast melee combat and character story progression, not mining or base defense..

Read the source game firstThere Is mORE detail page