Open source ↗
Verified 2026-09-20
Verified fields: name, developer, publisher, release_date, platforms, genres
official metadata only editorial review pending
There Is mOREByteBeyondGame detail / ByteBeyond
There Is mORE ties exploration to defense on a repeating clock: mining pushes the player deeper for resources, while night turns those gains into a build for protecting the base. Its hook is the transition between two play modes, not just its roguelite label.
Editorially reviewed · fact checked Sep 20, 2026.
Visit official page See games like There Is mOREGameAtlas links to an official store or publisher page. The developer controls availability and pricing.
Decision summary
There Is mORE connects procedural mining with action roguelite combat and tower/base defense: explore for resources by day, then build and fight to survive the night. Choose it for that alternating loop; skip it if you want open exploration without scheduled defense.
Decision layer
mining-to-defense loop · action roguelite progression · spell and tower build experimentation
Recommended if you likeComparison points
| Decision axis | There Is mORE |
|---|---|
| Story Depth | Unknown |
| Choice Density | High |
| Action Intensity | High |
| Estimated Length | Unknown |
| Difficulty | Unknown |
| Replayability | High |
| Pace | Variable |
| Session Size | Unknown |
Official media record

Media source: official developer or publisher page ↗
Evidence layer
We keep documented facts separate from editorial interpretation. Open the source to check current details. Inferred fields stay marked.
Verified 2026-09-20
Verified fields: name, developer, publisher, release_date, platforms, genres
official metadata only editorial review pendingVerified 2026-09-20
Verified fields: total_reviews, total_positive, total_negative, positive_ratio
metadata-derived; no independent player feedbackVerified 2026-09-20
Verified fields: cover, source, dimensions
owner confirmed rightsVerified 2026-09-26
Verified fields: official_gameplay_loop, official_gameplay_features, official_modes_or_player_count
official store features verifiedGameAtlas does not copy review text, usernames, or personal information. See the recommendation methodology ↗.
Official-feature analysis · not play-tested
Consider it if you want a run-based action game where exploration and resource collection feed into a later defense phase. The official store page describes spells, towers, traps, gear, and a day/night loop; GameAtlas has not independently tested balance or run length.
There Is mORE ties exploration to defense on a repeating clock: mining pushes the player deeper for resources, while night turns those gains into a build for protecting the base. Its hook is the transition between two play modes, not just its roguelite label.
The public Steam aggregate captured for this record is 88.2% positive across 34 public Steam reviews when captured on 2026-09-20; review text and user identities were not stored.
No independent gameplay capture, long-form review, player interview, or story-structure evidence is attached. Gameplay systems, story depth, difficulty, length, replayability, and pace remain unknown.Common questions
The official listing describes mining and exploration before night, followed by defending the base with combat, spells, towers, and traps.
Steam lists it as an action roguelite, and its store page describes procedurally generated exploration and run-based progression.
Emberward is the closest tower-defense comparison and Monster Train shares run-based defense decisions. Both differ from its mining-to-night-defense cycle.
Knowledge graph
Continue exploring
EmberwardRefic GamesRefic Games
Emberward makes the defensive layout itself the main decision: block pieces reshape enemy routes, then tower placement and run upgrades change how that maze works. It is more spatial and build-focused than a fixed-lane tower defense.
Sep 17, 2026
Monster TrainShiny ShoeShiny Shoe
Play Monster Train when you want a compact ruleset that keeps producing new decisions through card choices and run-specific builds.
May 21, 2020
HadesSupergiant GamesSupergiant Games
A fast action roguelike whose repeated attempts are also the delivery system for character relationships and story progression.
Sep 17, 2020
Slay the SpireMega CritMega Crit
A deckbuilder that makes route selection, risk management and card removal as important as the cards a player adds.
Jan 23, 2019
FTL: Faster Than LightSubset GamesSubset Games
Play FTL: Faster Than Light for decisions that compound over a run, where planning and risk management matter more than scripted spectacle.
Sep 14, 2012