There Is mORE official cover artThere Is mOREByteBeyond

Game detail / ByteBeyond

There Is mORE

There Is mORE ties exploration to defense on a repeating clock: mining pushes the player deeper for resources, while night turns those gains into a build for protecting the base. Its hook is the transition between two play modes, not just its roguelite label.

Editorially reviewed · fact checked Sep 20, 2026.

Visit official page See games like There Is mORE
DeveloperByteBeyond
Release dateSep 17, 2026
PlatformsWindows · Linux
Estimated lengthNot documentedNo reliable length signal is documented.

Decision summary

Could this be your next game?

There Is mORE connects procedural mining with action roguelite combat and tower/base defense: explore for resources by day, then build and fight to survive the night. Choose it for that alternating loop; skip it if you want open exploration without scheduled defense.

Recent Release DiscoveryMetadata First Comparison
Best for
  • players who enjoy alternating exploration/mining and base defense
  • players who like action combat with spell, gear, and tower builds
Main strengths
  • The official listing describes a day/night loop combining procedural mining, action combat, tower/base defense, spells, traps, gear upgrades, and repeatable roguelite progression.
  • Consider it if you want a run-based action game where exploration and resource collection feed into a later defense phase. The official store page describes spells, towers, traps, gear, and a day/night loop; GameAtlas has not independently tested balance or run length.
Possible drawbacks
  • players who want uninterrupted exploration without scheduled defense phases
  • players who dislike run resets, upgrade choices, or defending a fixed base
Similar experiences
  • EmberwardBoth combine tower-defense setup with run-based choices that change how later enemy waves are handled.
  • Monster TrainBoth turn each run into a sequence of defense-oriented build choices and escalating encounters.
  • HadesBoth use repeated action runs and upgrade choices to make each attempt play differently.

Decision layer

Choose with context

mining-to-defense loop · action roguelite progression · spell and tower build experimentation

Recommended if you like
  • action games with a day/night structure
  • roguelites where collected resources shape defense
  • tower defense mixed with direct combat
Decision snapshot
Story DepthUnknownChoice DensityHighAction IntensityHighEstimated LengthUnknownDifficultyUnknownReplayabilityHighPaceVariableSession SizeUnknown

Confidence: Medium · Last reviewed: Sep 26, 2026

The official Steam listing verifies the day/night cycle, mining, spells, towers, traps, and roguelite progression; GameAtlas has not tested difficulty or total playtime.

Comparison points

How it fits different player priorities

Decision axisThere Is mORE
Story DepthUnknown
Choice DensityHigh
Action IntensityHigh
Estimated LengthUnknown
DifficultyUnknown
ReplayabilityHigh
PaceVariable
Session SizeUnknown

Official media record

See There Is mORE

1 images

Media source: official developer or publisher page ↗

Evidence layer

Sources & evidence

4 records

We keep documented facts separate from editorial interpretation. Open the source to check current details. Inferred fields stay marked.

Official records3
Player-signal records1
Last verified2026-09-26
SRC-01Official store metadata

Open source ↗

Verified 2026-09-20

Verified fields: name, developer, publisher, release_date, platforms, genres

official metadata only editorial review pending
SRC-02Player-signal aggregate

Open source ↗

Verified 2026-09-20

Verified fields: total_reviews, total_positive, total_negative, positive_ratio

metadata-derived; no independent player feedback
SRC-03Official store metadata

Open source ↗

Verified 2026-09-20

Verified fields: cover, source, dimensions

owner confirmed rights
SRC-04Official store metadata

Open source ↗

Verified 2026-09-26

Verified fields: official_gameplay_loop, official_gameplay_features, official_modes_or_player_count

official store features verified

GameAtlas does not copy review text, usernames, or personal information. See the recommendation methodology ↗.

Official-feature analysis · not play-tested

Why play There Is mORE?

Consider it if you want a run-based action game where exploration and resource collection feed into a later defense phase. The official store page describes spells, towers, traps, gear, and a day/night loop; GameAtlas has not independently tested balance or run length.

What makes it different

There Is mORE ties exploration to defense on a repeating clock: mining pushes the player deeper for resources, while night turns those gains into a build for protecting the base. Its hook is the transition between two play modes, not just its roguelite label.

Evidence summary

The public Steam aggregate captured for this record is 88.2% positive across 34 public Steam reviews when captured on 2026-09-20; review text and user identities were not stored.

No independent gameplay capture, long-form review, player interview, or story-structure evidence is attached. Gameplay systems, story depth, difficulty, length, replayability, and pace remain unknown.

Common questions

FAQ

What is the core gameplay loop in There Is mORE?

The official listing describes mining and exploration before night, followed by defending the base with combat, spells, towers, and traps.

Is There Is mORE a roguelite?

Steam lists it as an action roguelite, and its store page describes procedurally generated exploration and run-based progression.

Which GameAtlas games are closest to There Is mORE?

Emberward is the closest tower-defense comparison and Monster Train shares run-based defense decisions. Both differ from its mining-to-night-defense cycle.

Continue exploring

Games like There Is mORE

Open comparison
Emberward official cover artEmberwardRefic Games
01Editorially reviewed

Emberward

Refic Games

Emberward makes the defensive layout itself the main decision: block pieces reshape enemy routes, then tower placement and run upgrades change how that maze works. It is more spatial and build-focused than a fixed-lane tower defense.

Sep 17, 2026